flutter可能是未来跨平台开发的又一技术框架,那么对于一个app,我们不可能完全用flutter来开发,那么就意味着我们需要在已有的Android和iOS代码中去集成flutter。目前这一技术还处于预览状态,并且还要切换flutter的channel为mater分支。如下,官方原话:
 

 
那么我们在集成之前需要查看现在flutter处于什么渠道:
 

 
我的是处于master分支,如果你以前没改过的话,应该是beta分支,那么可以执行:
 
flutter channel master
 
进行切换。
 
下面正式开始集成Android和iOS。
 
Android
 
首先用Android studio创建一个Android工程,步骤不做介绍了。然后在Android工程的根目录执行一下命令:
 
flutter create -t module my_flutter
 
来创建一个flutter的module,成功之后,目录结构如下:
 
接着我们来修改一下Android功能里的gradle文件:
 
首先是app的setting.gradle文件,添加如下:
 
include ':app'
setBinding(new Binding([gradle: this]))                                 
evaluate(new File(                                                      
        settingsDir.parentFile,                                               
        'my_flutter/.android/include_flutter.groovy'                          
))
 
目的就是去加载指定目录的include_flutter.groovy文件,那么我们查看一下这个文件:
 
// Generated file. Do not edit.
def scriptFile = getClass().protectionDomain.codeSource.location.path
def flutterProjectRoot = new File(scriptFile).parentFile.parentFile
gradle.include ':flutter'
gradle.project(':flutter').projectDir = new File(flutterProjectRoot, '.android/Flutter')
def plugins = new Properties()
def pluginsFile = new File(flutterProjectRoot, '.flutter-plugins')
if (pluginsFile.exists()) {
    pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
}
plugins.each { name, path ->
    def pluginDirectory = flutterProjectRoot.toPath().resolve(path).resolve('android').toFile()
    gradle.include ":$name"
    gradle.project(":$name").projectDir = pluginDirectory
}
gradle.getGradle().projectsLoaded { g ->
    g.rootProject.afterEvaluate { p ->
        p.subprojects { sp ->
            if (sp.name != 'flutter') {
                sp.evaluationDependsOn(':flutter')
            }
        }
    }
}
 
其中最重要的一段代码,就是include ':flutter',意思就是flutter这个module要参与编译。
 
接着在app层级(不是project层)的build.gradle文件中添加依赖:
 
dependencies {
  implementation project(':flutter')
  :
}
 
OK配置阶段结束,我们开始先写Android代码,在activity中添加一个button,当我们点击它时,将加载flutter布局,代码如下:
 
public class MainActivity extends AppCompatActivity {
    private TextView button;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        button = findViewById(R.id.button);
        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                FragmentTransaction tx = getSupportFragmentManager().beginTransaction();
                tx.replace(R.id.container, Flutter.createFragment("route1"));
                tx.commit();
//                View flutterView = Flutter.createView(MainActivity.this,getLifecycle(),"route1");
//                FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(100,100);
//                params.leftMargin = 100;
//                params.topMargin = 200;
//                addContentView(flutterView,params);
            }
        });
    }
}
 
这里有两种实现方式,一种是使用fragment,一种是使用FlutterView。代码中的route1字符串则是flutter代码中定义的,接下来就开始写flutter代码:
 
import 'dart:ui';
import 'package:flutter/material.dart';
void main() => runApp(_widgetForRoute(window.defaultRouteName));
Widget _widgetForRoute(String route) {
  switch (route) {
    case 'route1':
      return SomeWidget();
    case 'route2':
      return SomeWidget();
    default:
      return Center(
        child: Text('Unknown route: $route', textDirection: TextDirection.ltr),
      );
  }
}
class SomeWidget extends StatelessWidget{
  @override
    Widget build(BuildContext context) {
      // TODO: implement build
      return Container(
        
        width: 100,
        height: 100,
        color: Color(0xFF00FF00),
        child: Center(
          child: Text("hello",textDirection: TextDirection.ltr,),
        ),
      );
    }
}
 
这里可以看到对rout1的定义。
 
写到这里代码部分就完成了,然后运行android项目,就可以看到效果了。
 
ios
 
首先也是执行:
 
flutter create -t module my_flutter
 
生成一个flutter工程,由于在Android集成中已经做了这一步,故跳过。然后用Xcode创建一个iOS工程,创建完成之后,目录如下:
 

 
下面为工程添加flutter的依赖,这里要使用cocoapods,若以前没有安装过,则执行命令:
 
sudo gem install cocoapods
 
然后在iOS工程的根目录创建Podfile文件,命令为:
 
touch Podfile 
 
然后修改podfile文件,如下:
 
target 'ios4Flutter' do
platform:ios,'8.0'
 
flutter_application_path = '../my_flutter/'
eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
end
 
其中ios4Flutter为我的iOS工程名,flutter_application_path为flutter工程的根目录。
 
最后执行:
 
pod install
 
完成项目的依赖,效果如下:
 

 
之后点击.xcworkSpace文件打开iOS工程,找到Build Phases目录,新建一个Script Phase,粘贴下面的命令:
 
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
 
到text area,如下图:
 

 
配置完成之后,⌘B来build工程。如果没有报错,那么部署成功。下面开始写代码:
 
在AppDelegate.h中:
 
#import <UIKit/UIKit.h>
#import <Flutter/Flutter.h>
@interface AppDelegate : FlutterAppDelegate
@end
 
AppDelegate.m:
 
#import <FlutterPluginRegistrant/GeneratedPluginRegistrant.h> // Only if you have Flutter Plugins
#include "AppDelegate.h"
@implementation AppDelegate
// This override can be omitted if you do not have any Flutter Plugins.
- (BOOL)application:(UIApplication *)application
    didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  [GeneratedPluginRegistrant registerWithRegistry:self];
  return [super application:application didFinishLaunchingWithOptions:launchOptions];
}
@end
 
ViewController.m:
 
#import <Flutter/Flutter.h>
#import "ViewController.h"
@implementation ViewController
- (void)viewDidLoad {
    [super viewDidLoad];
    UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
    [button addTarget:self
               action:@selector(handleButtonAction)
     forControlEvents:UIControlEventTouchUpInside];
    [button setTitle:@"Press me" forState:UIControlStateNormal];
    [button setBackgroundColor:[UIColor blueColor]];
    button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
    [self.view addSubview:button];
}
- (void)handleButtonAction {
    FlutterViewController* flutterViewController = [[FlutterViewController alloc] init];
    [flutterViewController setInitialRoute:@"route1"];
    [self presentViewController:flutterViewController animated:false completion:nil];
}
@end
 
OK,oc代码编写完成,运行app,呈现效果。
 
Hot restart/reload and debugging Dart code
 
我们可以运用dart语言的特性实现 hot reload,首先在flutter的根目录执行:
 
flutter attach
 
如下:
 

 
当运行完app,点击按钮进入flutter的view时,终端状态如下:
 

 
当我们再次修改dart代码,保存之后,在命令中输入r即可hot reload。